Winrate por número de partidas que el invocador ha jugado con este campeón.
Duración de partida
Winrate por duración final de la partida.
•Walk up into Q, then decide the Headbutt: Alistar gets much stronger when W is saved to punt the support out, knock the carry back, or peel the counter-engage instead of being auto-spent in W-Q
•Start E before the knockup ends so Trample stacks through the body-block and chase; Alistar’s clean catches are one long control chain that finishes with the stun, not a single combo that lets the target walk away
•Alistar is better than many engage supports once fights keep going, because after first contact he still has a second job—re-target, peel the first diver, or isolate someone with displacement—rather than becoming a spent engage body