Jungla
JunglaPlay Lee Sin on the second press: weave the two passive autos after each cast, use Q1 to mark the target, then W-hop or walk into E range before deciding whether Q2 lands you in a real kick line or in a bad death spot
Lee’s best games usually look like one burned Flash turning into the same lane again on the next path, because his early lead is strongest while he can keep revisiting the first crack before the map resets and much weaker once the game drifts long
When the clean carry route is gone, stop shopping for the big insec and use Lee’s kit for triage instead—W the teammate who keeps the fight alive and R the diver or front body that is warping the skirmish right now
Kick when it changes the fight faster than another spell cast would. If a diver is already on your carry, use R immediately and keep the fight playable. If someone is standing in a corridor or one step ahead of their team, take the line through them instead of waiting for a perfect backline insec. If you needed W and Q2 just to arrive, you usually do not have enough left to force a fancy kick safely. The clean rule is to kick the body that bends the fight now, not the target that looks best in a highlight.
After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.
Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will.Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple.Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.
Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.