Winrate by number of games the summoner has played on this champion.
Game duration
Winrate by final match length.
•Mel’s damage is built, not announced: land Q or E, take the safe empowered auto for another mark, and press R to cash out stored damage after the target is already loaded rather than asking ultimate to create the whole kill by itself
•A lot of Mel’s “no damage” games are really spacing mistakes, because skipping the walk-up empowered auto after a hit leaves you one passive layer short and turns clean kill windows into awkward almost-kills
•Mel is at her best in short games and ugly walk-in fights around river or objectives, where an early lead can be spent before the map hardens; recent data shows she closes well from ahead early, then loses a lot of bite once games drag out