Winrate por número de partidas que el invocador ha jugado con este campeón.
Cronología
Winrate diario de los últimos 90 días.
Tier
Winrate por rangos clasificatorios.
Inicio
Botas
1st item
2nd item
3rd item
4th item
5th item
6th item
Primaria
Primaria
Runa clave
Fila 1
Fila 2
Fila 3
Secundaria
Secundaria
Fila 1
Fila 2
Fila 3
Fragmentos
Ataque
Flexible
Defensa
•Quinn top is at her most unfair when every melee last-hit costs something: cash Harrier on time, use Q when the nearsight steals the return auto, and use E after the enemy has already chosen the dash or stick path that was supposed to make the trade real
•Level 6 R is usually a wave-and-tempo spell first, because Quinn wins more when she shoves top, takes a bite out of the tower, and only then uses her speed to show up somewhere awkward than when she abandons a neutral lane on cooldown
•Later on, Quinn should match her exposure to her build: burst setups want short touches and exits, crit setups can keep hitting longer, and both play better when they keep recycling marks on targets they can actually stay on than when they force one all-in leap at the backline