Winrate por número de partidas que el invocador ha jugado con este campeón.
Cronología
Winrate diario de los últimos 90 días.
Duración de partida
Winrate por duración final de la partida.
Tier
Winrate por rangos clasificatorios.
•On Ryze, every Q needs a job—pick the sequence before you cast it, with EWQ for the guaranteed hold, WEQ for the faster speed/damage line, and double-E setups when you want Flux to create the next bounce or exit path
•The lane usually breaks when you let EQ decide for you, so only fast-clear when you actually want the crash, reset, or move; casual wave spam is how Ryze burns mana, loses the wave, and turns a playable lane into a real hole
•Realm Warp is mostly a space-taking spell, and Ryze’s best fights start from a Flux bridge through a frontliner, nearby wave, or choke point—he scales, but recent data says he does not get the same late-game bailout as Kassadin or Aurelion Sol if the early game already forced him to cast from too close